It was the Summer of 2011, and Xbox had their ‘Summer of Arcade’, first game on the list was Bastion. From what I can tell, I started playing this game in August 2011 and enjoyed what I played. I then remember getting stuck with some stupid jumping frogs, rage quit and never went back. Now in the good old days (pre Year of Shame challenge) I’d have never bothered going back to it, as I’d have something new and shiny in my hands….and what a waste that would have been.
Bastion, although quite a simple hack and slash at heart, does get massively flush out with some RPG elements, and a interesting and well told story.
There were a number of things that originally attracted me to Bastion, first was the way that the world is generated around you (kind of like a fog of war reveal, but in a very cool way), and the way your progress is narrated. If you do something silly like fall off the edge of the world, the narrator will say the likes of “and he falls to his death. (pause) Nah, I’m just kidding with you.”
The game is based around a hub-world called the Bastion, which is your central ‘go to’ place on the game, and any bonuses/rewards you pick up throughout the 15 levels will be waiting for you here when you get back. In the Bastion, you gradually build up a handful of buildings including the likes of the Arsenal, the Forge, Lost and Found, Memorial, Shrine and Distillery . As you can probably work out from the names, you choose you weapon types at the Arsenal, you upgrade said weapons at the Forge, you can buy things at the Lost and Found, and potions at the Distillery. At the shrine you can switch on game changes, sort of like switching on the skulls in Halo, and at the Memorial, you get to see which game challenges you’ve unlocked.
As mentioned above, there are 15 levels in the game, or should I say 15 shards throughout 15 levels that you need to collect to rebuild the Bastion. As well as these 15 well crafted levels you have a series of ‘Proving grounds’. As you unlock a new weapon, you are able to go to said proving ground, and get good. With each proving ground you have a 1st, 2nd and 3rd prize, these can either be based on a time based challenge, number of waves, or number of enemies destroyed.
This was a really well told story, with beautiful graphics, and the narrating made this game stand out as something special. Cracking game, and can highly recommend it.
Approx Time taken to beat – 8 hours
Difficulty setting – Normal
Score – [Rating:5/5]
Games TrailerTags: Bastion, Distillery, Edge Of The World, First Game, Fog Of War, Frogs, Game Changes, Games, Hack, Handful, Heart, Memorial Shrine, Narrator, New Weapon, Potions, Proving Ground, Proving Grounds, Rage, Rpg Elements, Score, Shame, Shards, Skulls, Weapon Types