Ok, I know I’m a little late to the party with the Bioshock games, as it was only last year I got around to completing Bioshock. With the recent announcement of the remastered collection, I decided, ‘you know what, I should really play these games’. I was going drop on the remastered collection, then realised I have already triple dropped on these games, and don’t really need a forth copy.
Bioshock 2 is set 8 years after the event in Bioshock, and also takes place in the underwater city of Rapture, this time however, you play the game from the perspective of a prototype Big Daddy.
Visually, and audibly, this game feels very similar to the first, that claustrophobic feel of being trapped under water, knowing that the glass breaking could end it all. I have to say at this point that the sound design in this game was amazing! That eery bass rumbling sound you’d get when another Big Daddy was nearby was truly terrifying.
As 8 years have passed in Rapture, the enemies have advanced a little. Yes, you’ve still got the humans kicking around that are fairly easy to take out, but we’ve now got Big Sisters. These Big Sisters, and similar to the Big Daddys, just a lot more nimble and ruthless, and unlike the Big Daddys, simply avoiding them isn’t a option….so much so, you get a flash up message saying ‘Dude, get your shit together, Big Sister incoming’..and until you’ve defeater her, you can’t move on.
One thing I didn’t really get my head around until late on in the game was, the researching. You do get an early mission explaining the benefit, however once the mission was complete, I kind of ignored it…big mistake. Basically, to research an enemy, you need to select the research tool, and tag an enemy. Once you’ve scored enough points, you’ll get a notice to say, ‘enemy x will take more damage from weapon y’. However, if you keep researching the same enemy type, you’ll eventually score enough points to get a specific modifier, for example ‘weapon x will now do 50% more damage to enemy y’.
Similar to the first game, hacking plays a big part in the game, well, if you want it to be. You could simply destroy every turret and camera, however if you were smart, you could hack everything, making them work for you. This was especially handy due to the level design in the game. It would see you running backward and forward through the same rooms over and over again. Although initially a bit annoying seeing the same rooms multiple times, once I’d got good at hacking (with a few perks to assist), you could run into a room, with a number of enemies in chase, knowing the rooms defences would assist with killing them off. As the game progresses, you could unlock 3 tiers of tonics, that would allow you to summon a couple of enhanced bots to help you in the fight, making combat a hell of a lot easier.
As with the first game, the plasmids also play a big part. You start off the game with the the more generic plasmids, like fire, ice, electric and telekinesis, however as the game progresses you can pick up some rather interesting ones, like an insect swarm. When fully upgraded, this wouldn’t only create a swarm of bees that would dart from person to person, but also create a nest inside the bodies of your falling enemy, creating a bomb for unsuspecting foes. This combined with the hacking made revisiting rooms rather enjoyable with enemies in tow.
For me, the story in this was better than the original Bioshock. Although the first was good, this felt like it had a lot more depth to it, as it was less about Rapture, and more about the Big Daddys, Big Sister and Little sisters. Told in a similar way to the first, via narration and via audio diaries, it explained in depths the events that had taken place over the last eight years, and what a rather strange place Rapture had become. I have the say, I felt all kinds of emotions at the end, as it was a really well told story.
If I was to play through the game again, I would have done things a little differently. For example, whenever I spent any Adam, I would spend it on perks, where I should have really been spending it on tonic slots. It was only in the last hour of the game, I noticed I could spend 25 Adam on an additional slot, this would have stopped me having to constantly switch out the tonics based on the enemy/problem at hand.
All in all, a really enjoyable experience, I’ve been told by many that the Minerva’s Den DLC is something really special, and can’t wait to play it.
Approx Time taken to beat – 15 hours
Difficulty setting – Easy
Score – [Rating:5/5]
Games TrailerTags: Big Sisters, Bioshock, DLC, Running