The game continues a little after the first game and initially follows one of the main characters (Prophet). If nothing else some unanswered questions from the first game get answered in the form of flashbacks and continued storytelling, which was very well done. Although you do benefit from playing the first, you are probably fed enough story to be able to just play through the second as a stand alone.
Graphically the game was gorgeous, some of the lighting and shadow effects were stunning, however it was quite noticeable on occasions that theses had been scaled down to work on the consoles, and I’d be very interested to see how these look on a PC capable of running this at full whack.
The audio again was top notch, once again I had to turn down the sound system as some of the weapons were surely not neighbour friendly. The music however seemed to stutter on occasions, this was normally when entering a new area, almost as if the poor little Xbox was struggling.
The perk system in the game changed a bit, before you could select upgrades to your weapons, simply add a scope, add a silencer and you had the perfect medium ranged stealth weapon, unfortunately this was no longer a feature the Crysis 2. There were a varieties of the same weapons within the game with the specific mods already attached, but you could no longer change these on the fly, which felt to me like a step backwards. You could however upgrade your suite, by picking up alien swarms things over dead alien bodies (spoilers…there’s aliens in the game), however these seemed to be mainly stealth focused, with only one of the upgrade trees being run and gun centric.
There was an interesting enhancement to the HUD which allowed you to pull up a tactical display of the area, highlighting weapons caches, what to avoid, what to destroy, and what was a vantage point. Unfortunately though, apart from that, the gameplay is where the game was let down, yes you still have Armour/Stealth mechanic, however if you attempt to run and gun, you’ll die pretty quickly. The first game was quite open, you could sit, think and work out how to take out a group of enemies, where this seemed to be a very linear cinematic cut scene, a little bit of exploring, a kill room, another kill room, then rinse and repeat, and if I’m to be honest, it felt too much like a Call of Duty game. The story was well told, but, apart from finding out some of the answers from the first, I honestly couldn’t tell you what else happened, it just felt like, go here, shoot these people, then go here. There was another mild annoyance, the help prompts that popped up, even at the end of the game, saying ‘Hold X to open door’, or LT to peak. I understand that these are helpful at the beginning of the game, however 9/10 hours in, you hopefully know the controls. These help prompts also popped up on some minor quick time events that happened through the game, I’d got so used to ignoring them, that I missed the QTE’s and had to replay a small chunk of the game.
It’s sad to say that the game was average at best. As mentioned, visually it was stunning and this had so much potential, I just wish they hadn’t tried to muddy the franchise by doing a futuristic Call of Duty type game, and simply improved on what they’d previously done. Based on this, Crysis 3 has fallen off my radar.
Approx Time taken to beat – 10 hours
Difficulty setting – Easy
Score – [Rating:3/5]
Games TrailerTags: Aliens, Consoles, Crysis, Dead Alien Bodies, Enhancement, First Game, Flashbacks, Full Whack, Hud, Prophet, Shadow Effects, Silencer, Some Unanswered Questions, Stealth, Storytelling, Stutter, Swarms, Theses, Top Notch, Unanswered Questions, Vantage Point, Weapons Caches