As C and I had finally managed to beat LittleBigPlanet towards the end of last year, it seemed only right to get her LittleBigPlanet 2 as part of her Christmas presents, and after many drunken attempts at getting through the game, we’ve finally finished it.
I have to apologies now, my memories of the game are slightly fuzzy due to the game being our ‘have a few beer and play a couch coop game’ sessions, so if I’ve forgotten anything major, you’ll have to forgive me.
LittleBigPlanet 2 has a lot of similarities to the first, in the way that you also control sackboy, with up to three other sack people to make it through various platforming levels. All the community levels are still there, all the drop in drop out coop is still there, but I guess the main thing this version adds over the previous are a number of tools to assist you to get through the levels. These being the likes of grapplers, water canons, and an array of vehicles to get you through certain parts. These vehicles were a hamster ball (with the look and feel of a hamster), a ride on bunny, and even a caterpillar.
This game also added more of a story to the gameplay, the first (unless I missed it) didn’t really have a story, it was more a bunch of themed levels, all with their own mini story. This game added to the mini stories with an overall story arc, even though it was pretty lightweight, it seemed to make the level goals have a little more depth and purpose.
Visually, the game was stunning, and was an improvement the first, however with Media Molecule have three years to perfect an already good looking engine, this didn’t really come as a surprise.
I guess if I did have any gripes about the game it would be some of the checkpoints weren’t user friendly on some of the levels, well one in particular, the last. We spent a good couple of sessions attempting to beat the three tiered end of game boss, and ended up rage quitting on a number of occasion. However it’s all about muscle memory and by the time we had finally beaten the end of game boss, we could do the first two tiers with our eyes closed.
Even though we’ve now beat the main game, we know there’s a whole host of community based levels, a Playstation Move add-on (yeah I’ve got two of those somewhere) and a cross platform Vita add-on, so I’m sure we’ll get a lot more play time out of it yet.
All in all, not a bad experience, a few frustration levels towards the end, but an enjoyable experience overall.
Approx Time taken to beat – 10 hours
Difficulty setting – Normal
Score – [Rating:4/5]
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