I remember it well, it was coming up to Christmas 2008, and I wanted to get C a game that we could play together on my new shiny PS3. After looking at the adverts and screenshots, this looked like the one.
We spent the entire of Christmas playing it in co-op, dressing up our sack boys and tag teaming to get the two player bubbles (not a euphemism ;)) and had great fun…..until we got stuck. The level was ‘The Bunker’, we could get all the way through it, but one of the final obstacles (a spinning circular room? at the end, lined with electrified floors), we died, and died again, and again…..and again. We got to the point where we both rage quit, and moved on to something else. Over the years I’ve gone back to it, once again starting ‘The Bunker’, only to get to the same place, die a couple of times, rage quit, and stop playing. Finally at the end of last month, by some complete fluke, I managed to get past that bloody level. We then breezed through the remaining two levels to finally, after five years, we saw the end credits roll!
So what is LittleBigPlanet? Essentially it’s a physics based side scrolling platformer. You control a little dude called Sackboy, who’s like a small teddy bear. As you progress through the levels, you pop bubbles that contain both stickers and outfits for your Sackboy, so you can personalise him/her.
Graphically, this game was pretty mind blowing back in 2008 and still looks very impressive today, All the levels where made out of real world items, with a lot of cardboard cutouts for the scenery, which made it feel as if you were this little small guy running around.
The soundtrack to LittleBigPlanet had to be one of the most calming soundtracks I’ve heard, even when I was struggling on a level, the music seemed to keep me chilled, preventing me from launching the controller.
Although you could play this game solo, it’s geared towards co-op of up to four players. The four players can either be local or online, as you’re given the option to start a level in online mode, allowing drop-in/drop-out.
I guess one of the coolest features of LittleBigPlanet is the tools your are given for level design. You can essentially make anything within the game, and have the admit, some of the community levels I’ve played where on par or even better than some of the official levels.
LittleBigPlanet was pretty groundbreaking back in 2008, and it’s interesting to see how the universe has evolved over the past couple of years with the newer games coming out, and it’ll be very interesting to see what Media Molecule do with the PS4
Approx Time taken to beat – 20 hours
Difficulty setting – Normal
Score – [Rating:4/5]