So here’s something I thought I’d never hear myself saying….I’ve finally complete Skyrim. Ok, when I say ‘complete’, I’m using the word very loosely, meaning I’ve only completed the main storyline quests.
I’m not sure if WordPress has a word count limit, however if it did, I’m sure I’d run out if I was describe my many, many hours in the game….so I’ll try to keep it brief.
Skyrim was my introduction to the Elders Scrolls universe, and luckily I don’t think there were any points where I found myself thinking that I’d missed out from jumping in on the 5th game.
For me, Skyrim was a day one purchase, however after sinking over sixty hours into it over the space of a month, I felt I needed to come up for air and play something different, so popped it on the pile. As part of the year of shame challenge, I took the opportunity to set the game of choice to be played over the month of December and #SkyrimDecember was born.
With the idea of ‘just complete the main quest line’ in mind, I got on it.
Within my first sixty hours in the game, I did some of the main story arc, many side quest for random strangers, crafted my dragon armour, became a highly skilled alchemist, bought my first house in Whiterun, bought various horses, got a companion, spent far to long sorting out my loot into their own drawer and containers, cleared out many dungeons, picked far to many shrubs, herbs, mushrooms, killed many dragons, and really enjoyed my experience. The remaining sixteen hours were spent just doing the main story, this was simply, have a conversation, fast travel to a location, have a conversation, fast travel to another location, rinse and repeat……throw in a couple of dragons killed, and that was about it. I think the thing that hurt the most was the load times. If you’re out and about, it can be hours before you enter a building or town so you rarely see the load screen. Just doing the main story, you can see it every five minutes or so, and when it’s around thirty seconds to load, it becomes quite an annoyance. Now, I know that I played the remainder of the game wrong, but now the main story is done, and I’m looking forward to delving back in and cleaning up (after a small break).
I would like to at this point, to very briefly discuss the game ending (don’t worry, spoiler free), it didn’t feel like an ending at all, just felt like I’d finished the current quest. Upon ‘completing’ the game, I noticed there was no waypoint marker, so went through my current quests, couldn’t find anything, so googled it and sure enough, it was the last quest. I was expecting something a little more epic. It does however drop you back into the world, and allows you to crack on with your other quests.
One of the things that made the game so appealing to me was the fact that the game adapted to you, there was no clear cut way of playing it. This was the same for the class system, when you created your character, you could choose some base stats, however the rest would adjust with you. For example if you chose a class which was a tank, it didn’t mean you couldn’t also become a very stealthy thief which was good with a bow and arrow.
Another selling point was the dynamic dragon AI. Most games have scripted AI, which means that no matter who’s playing, they will always react the same, however not in this, and I think the dragon fights were probably one of the greatest parts of the game. You could be wondering down a path in the middle of nowhere, looking at the stunning Aurora Borealis lighting up the sky, where from out of nowhere a dragon would swoop down and try attacking you…..absolutely amazing. The thing is, if said dragon killed me, and I had to reload a save, the fight would play out totally different, or not at all. I had the same thing happen with thief’s and the likes popping out from behind a bush to kill me, and on reloading a save, they were nowhere to be seen.
Unfortunately the same AI wasn’t applied to your companions, there were so many occurrences of being trapped in a room as my companion was blocking the door. The same thing would go for the horse. When a dragon did attack, the horse would get stuck in too, which tended to get it’s arse kicked and died..meaning I had to cough up and buy a replacement….I mean really, hooves vs dragon scales, what was it thinking 🙂
Besides the combat, the world was deeply immersive, where I found myself just walking around taking in the sights and sound, and found myself losing hours at a time doing….well nothing.
As mentioned above, I’m going to take a little break before delving back in, as it’s such a consuming world (well, now the main story is out of the way), and really look forward to doing more exploring, crafting, and making a start on the DLC. The game does have some signature Bethesda glitches, long load times, and at times some stupid AI, however if you’ve got the time to spare to give this game the love it deserves, you’ll forget about the little niggles and enjoy the game for what it is, a masterpiece.
Approx Time taken to beat – 76 hours
Difficulty setting – Normal
Score – [Rating:5/5]
Games TrailerTags: Alchemist, Armour, Containers, Dragons, Elder Scrolls V, Elders, First House, Five Minutes, Herbs, Loot, Mushrooms, Play Something, Quest Line, Random Strangers, Shrubs, Side Quest, Sixteen Hours, Story Arc, Thirty Seconds, Using The Word, Word Count