I’ve kept an interested eye on The Order 1886 over the past couple of month as it neared the release date. There have been a lot of mixed reviews, however as I with most reviews for games I’m interested in, I ignore them, play the game myself and make up my own mind, and with The Order 1886, I’m glad I did.
First thing to say is, this game looks absolutely amazing. I remember being blown away by last years P.T. demo and thinking ‘wow, if only all games looked like this’, The Order 1886 accomplishes this very well. Weather you’re looking at internal of a building or external cinematic shots of London, or characters, everything looked amazingly realistic.
The story I found very engrossing, loved the dark and dingy London, loved the whole ‘The Order’ back story and telling of it, and by the end, I really did care about the characters I interacted with. This is the type of video game to movie adaptation I would happily pay money to watch. The story felt like it was told in a kind of Uncharted style, as there were no load screens, and the cut scenes seemed to smoothly transition to gameplay and back. If I do have any criticism at this point, it would be there were a few too many walking from cutscene to cutscene sections. However if you take these as they were intended, they kept you in the story, built up the world around and lets be honest, a lot better than seeing the loading sign.
Gameplay, this was the section that most of the reviews had issues with, for me it was mostly fine. The gunplay was a typical cover based shooter, which for me worked very well. There was an array of weapons, would felt like a lot of the weapons we use in modern day themed games. I guess if there was one outstanding weapon, it was the Thermite Gun. This fired a plume of explosive gas, and then a flare with the alt fire, a fun gun to use, and visually stunning to watch.
I guess my main criticisms with the game was the use of quick time events, these felt forced and at times counter intuitive. My major bugbear was, I’m an inverter (I invert the Y axis), this unfortunately didn’t invert with the QTE’s meaning I died quite a few times. This crossed with moving the right stick to a location on the screen then pressing a button felt a little unnatural.
Another slight annoyance I had was the ‘pick stuff up and move them around’ mechanic. When you got a new weapon, or new anything, you were forced to moved it around and look at it from every angle before you could continue. Granted the weapons did look amazing, and spinning them around allowed you to see them in all their glory, but when you just want to get on with it, it felt a little too much like a tech demo.
Final criticism is, this should really been a coop game. If memory serves, in every level, you were accompanied by at least another character, and I would have loved to explore this amazing looking world with a coop buddy.
All in all, a nice short visually stunning pallet cleanser, and so glad I ignored all the negative reviews.
Approx Time taken to beat – 7 hours
Difficulty setting – Normal
Score – [Rating:4/5]
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